Position
Working within the Technology, Applications and Research Division, we are expanding the Virtual Environment & Human–Machine Interface (VEHMI) Team to support the growing demand for immersive technologies, digital twins, advanced user interfaces and haptic interaction systems.
The successful candidate will contribute ESA, EC and internal projects developing next‑generation interfaces for mission operations (rovers, on-orbit servicing), astronaut training, robotic teleoperation, and simulation environments. This role addresses the increasing need for high‑fidelity virtual / augmented / extended reality environments and advanced teleoperation systems enabling safer, more intuitive and more efficient interaction between humans and complex space systems.
Location: Sint-Stevens-Woluwe (Brussels Area)
Start date: As soon as possible
Tasks and Responsibilities
Design and implement:
VR/AR/XR solutions (including modelling, simulation and rendering) for space rated application and missions
SW human–machine interfaces (HMI) including GUIs, visualization components, dashboards, and user‑interaction logic
Interface robotics devices (haptic force‑feedback interfaces, wearable haptics, astronaut exercises systems) with real‑time simulators and immersive environment
Perform thorough testing and validation of implemented improvements and iterate on the design to achieve optimal results
Collaborate with systems, robotics, and ground‑segment engineers to ensure seamless integration of virtual environments into existing mission tools
Produce technical documentation and contribution to project reviews
Support business development and proposal writing for future VR/XR/HMI‑related opportunities.
Skills and Experience
3+ years of experience in VR/AR/XR development, HMI systems, simulation environments or real‑time graphics
Proficiency with VR engines (Unity, Unreal), real‑time rendering and 3D scene integration
Experience integrating haptic devices, teleoperation interfaces, or human‑in‑the‑loop systems
Development of applications with VR, AR or MR Headsets (e.g. Meta Quest, HTC Vive, Valve Index, Others)
Programming languages (e.g. C/C++, C#, Blueprints), Communication interfaces (e.g TCP/IP, HTTP, UDP, CAN)
Experience with GUI frameworks and front‑end technologies (e.g., Qt, React, custom mission tools)
Understanding of robotics interfaces, digital twin architectures and mission‑operations
Knowledge of real‑time physics simulation, game‑engine plugin development or scientific visualisation
Ability to work in an international team, organise tasks and meet deadlines
Strength to self-discipline and work ethic
Excellent written and spoken English.
Our Offer
Working within an exceptional sector with Staff located in Belgium, Germany and the Netherlands
A professional and modern working environment with motivated Administrative Staff, Engineers, Astronaut Training Instructors and Scientists coming from all different horizons and countries with a common passion for space and their own expertise
A full-time position with an indefinite contract of employment
A competitive remuneration package and good working conditions
Working from home in part can be a possibility
An individualised training and development programmes.